{"product_id":"pel13a10","title":"13th Age: GM Screen \u0026 Resource Book","description":"\u003cp\u003e\u003cstrong\u003eThe 13th Age GM’s Screen and Resource Book\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer, a 64-page resource book, and a fold out map of the Dragon Empire.\u003c\/p\u003e\n\u003ch3\u003eThe Gamemaster Screen\u003c\/h3\u003e\n\u003cp\u003eThe screen is three-ply and portrait-oriented, with the essential information a GM needs to run the game:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSkill Check DCs, Trap Obstacle Attacks \u0026amp; Impromptu Damage by Environment\u003c\/li\u003e\n\u003cli\u003eConditions\u003c\/li\u003e\n\u003cli\u003eChum the Adventure (d20 roll when you wish to be entertained)\u003c\/li\u003e\n\u003cli\u003eIntercepting and Disengaging\u003c\/li\u003e\n\u003cli\u003eBaseline Stats for Monsters, Monster Equivalents, Customizing a Monster, and Leveling a Monster\u003c\/li\u003e\n\u003cli\u003eGP Per Full Heal-Up, and Optional No Math System\u003c\/li\u003e\n\u003cli\u003eItem Chakras and Default Bonuses\u003c\/li\u003e\n\u003cli\u003eConsumables Costs\u003c\/li\u003e\n\u003cli\u003eGM Stuff to Remember\u003c\/li\u003e\n\u003cli\u003eRule Recaps for: Ambush \u0026amp; Surprise, Death \u0026amp; Dying, Fight in Spirit, Flee, Grabbed (new rules), Invisibility, No Recoveries, Ongoing Damage, Rally, Resistance, Shooting into Melee, Temporary Hit Points, Unarmed Attacks\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eThe Resource Book\u003c\/h3\u003e\n\u003cp\u003eThe resource book includes advice, guidance and rules for:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUsing icon relationship rolls, with variations on the icon roll mechanic and examples of how benefits and complications can work in play\u003c\/li\u003e\n\u003cli\u003eCreating 13th Age adventures on the spot, with zero preparation\u003c\/li\u003e\n\u003cli\u003eRunning montages (introduced in Organized Play, and expanded here)\u003c\/li\u003e\n\u003cli\u003eIncorporating terrain into battles, including creating environments and locations for different tiers of play\u003c\/li\u003e\n\u003cli\u003eBuilding better battles\u003c\/li\u003e\n\u003cli\u003eHelping players craft useful and interesting backgrounds, with advice on handling backgrounds that seem too powerful or too weak\u003c\/li\u003e\n\u003cli\u003eCreating memorable NPCs, with a sampling of icon-related NPCs—each with a brief description, Three Things that bring them to life in player’s minds, and suggested monster roles and initiative to guide GMs in building them out using the DIY monster rules\u003c\/li\u003e\n\u003cli\u003eAnd more!\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45968332521658,"sku":"9781908983237","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/gm-screen-PEL13A10-510x510.jpg?v=1780966549","url":"https:\/\/gamesparadise.com.au\/products\/pel13a10","provider":"Games Paradise","version":"1.0","type":"link"}