{"title":"War \u0026 Military Games","description":"","products":[{"product_id":"cpa1029","title":"Balance of Powers","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBalance of Powers\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003epays fitting tribute to the fallen with a respectful presentation of their bitter struggles in the air, on land, and at sea.\u003c\/p\u003e\n\u003cp\u003eThe game offers players a corps-level recreation of the entire First World War from the Somme through Dar-es-Salaam and on to Tsingtao. A roll-to-hit system enables air and (optional) naval combat to scale from the small dogfights of the Fokker Scourge to the mighty clash of dreadnoughts at Jutland. On land, corps entrench by flipping which opens up an in-hex dimension for every trench battle to simulate the tactical ebb and flow that animated the front even during strategic \"stalemate\".\u003c\/p\u003e\n\u003cp\u003eSince victory hinges on territorial control, the opposing sides feed men into the mill hoping to win a war of attrition before accumulated demoralization triggers a domestic political crisis to upset their balance. The prospect of a \"breakthrough\" to the green fields beyond motivates ceaseless attacks, but it's ephemeral until tanks and planes arrive in numbers. The presence of specific admirals and generals, including the U-boat ace Lothar von Arnauld de la Periere, makes the game personal.\u003c\/p\u003e\n\u003cp\u003eA haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise. Production is as simple as 1-2-3 to avoid excessive math while enabling players to comprehend the \"cost\" of their losses. In the end, victory goes to the side that beats its historical record.\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45940375584954,"sku":"CPA1029","price":230.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/pic1970035.jpg?v=1780457127"},{"product_id":"dv1-009c","title":"1500 - The New World: England Exp","description":"\u003cp\u003eThese Nations give each player control of a specific European nation during the Age of Discovery! Each deck features a custom mix of cards unique to that nation.\u003c\/p\u003e\n\u003cp\u003eEach Expansion pack also contains the cards and rules needed to add add the nation to the game as an AI non-player participant! This means you can play 1500 with your friends or solitaire against 1 or more non-player decks!\u003c\/p\u003e","brand":"Don't Reorder","offers":[{"title":"Default Title","offer_id":45983029231802,"sku":"DV1-009C","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/pic4026305.jpg?v=1781142783"},{"product_id":"dv1-009e","title":"1500 - The New World: Netherlands Exp","description":"\u003cp\u003eThese Nations give each player control of a specific European nation during the Age of Discovery! Each deck features a custom mix of cards unique to that nation.\u003c\/p\u003e\n\u003cp\u003eEach Expansion pack also contains the cards and rules needed to add add the nation to the game as an AI non-player participant! This means you can play 1500 with your friends or solitaire against 1 or more non-player decks!\u003c\/p\u003e","brand":"Don't Reorder","offers":[{"title":"Default Title","offer_id":45983029428410,"sku":"DV1-009E","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/pic4026301.jpg?v=1781142833"},{"product_id":"dv1-009f","title":"1500 - The New World: Portugal Exp","description":"\u003cp\u003e\u003cspan style=\"color: #333333; font-family: Georgia, serif; font-size: 16px; background-color: #f4f4f4;\"\u003eExpansion includes 112 cards and a rulesheet. Expansion has one deck of Player cards to play that Nation, and one deck of AI cards that run the country as a nonplayer! This makes 1500 a fully solitaire game!\u003c\/span\u003e\u003c\/p\u003e","brand":"Don't Reorder","offers":[{"title":"Default Title","offer_id":45983050563770,"sku":"DV1-009F","price":45.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/pic4026313.jpg?v=1781142930"},{"product_id":"dv1-009","title":"1500: The New World # 06.02.20 (40% off)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1500 - The New World\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a board game for 2 to 6 players! Each game sets-up in 10 minutes and plays in under a hour! The fast flowing game play is perfect for casual and serious gamers ages 12 and up!\u003c\/p\u003e\n\u003cp\u003eEach player selects a color for their tokens, and then places their Victory tokens and Royal Support tokens on the map. They also gather their Colony tokens in front of them in preparation for conquest! Set-up concludes with each player receiving their starting cards.\u003c\/p\u003e\n\u003cp\u003eDuring your turn, you get to play those cards.\u003c\/p\u003e\n\u003cp\u003eCards can be played for their text. There are two types of cards: Action cards are tan, and you play them during your turn. Reaction cards are red and are played in reaction to other players' playing cards. Each player, on their turn, can play as many Action cards as they are able to.\u003c\/p\u003e\n\u003cp\u003eEvery card can also be played to perform one of several basic actions. A card can be played to do any of the following: build a colony, reduce a colony, repair a colony, or adjust Royal Support.\u003c\/p\u003e\n\u003cp\u003eOnce you have finished playing cards, you get to tally up your points for the turn. You receive one point for each successful colony you have on the map, and a bonus of two more victory points for each of your export or regional monopolies!\u003c\/p\u003e\n\u003cp\u003eEach of the other players then takes a turn. Once everyone has had a turn, advance the Time Counter.\u003c\/p\u003e\n\u003cp\u003eThe game ends when you move the Turn token into the Game Over square. The winner of the game is the player with the most Victory Points!\u003c\/p\u003e","brand":"Don't Reorder","offers":[{"title":"Default Title","offer_id":45983050596538,"sku":"DV1-009","price":85.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/pic3959716.jpg?v=1781142995"},{"product_id":"18-india","title":"18 India","description":"\u003cp\u003e\u003cspan\u003eIndia's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern day Chennai. 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A World at War has it all: armor and infantry slogging it out with marines and paratroopers; battleships and cruisers sallying out to face lethal carriers and stealthy submarines; army planes and carrier planes crisscrossing the skies with bombers and interceptors and ultra-fast jets. In A World at War you get to decide which units you'll build the most of and where you'll ultimately deploy them--in Europe or in the Pacific, on the eastern front or in the Med. As you decide, remember that armaments don't constitute the only battlefield: war is also waged within foreign governments through diplomacy and within your own skunk works through research. Stay flexible and keep a sure eye on your enemy. And if suddenly you find yourself outwitted and outgunned, you had better surge-research the atomic bomb or perhaps take the exigency-less risky and less glitzy-of fortifying your beachfronts and erecting flak near your factories. React quickly though and learn to mitigate your mistakes-like how you cracked too few encryptions, or gobbled up too many island groups, or shipped too little materiel via Murmansk. For this is A World a War, a game of interwoven strategies and complex choices. 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This stand-alone game adds 63 more types of aircraft, new campaigns, and action cards featuring the new aircraft!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDown In Flames places each player in the cockpit of a Leader and Wingman as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players...\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEach aircraft is accurately simulated with several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain).\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determines if it can attack, and how many bonus Bursts it receives if it is Advantaged or Tailing.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan class=\"a-text-bold\"\u003eComponents\u003c\/span\u003e\u003c\/p\u003e\n\u003cul class=\"a-unordered-list a-vertical\"\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e110 Full color Action Cards\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e126 Full Color Aircraft Cards\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eFull Color 24 Page Rulebook\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eFull Color Counter Sheet (176 - 5\/8” counters)\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e6 Full Color Campaigns\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003eFull Color Player Log Sheet\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984565264570,"sku":"DV1-011","price":100.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71JEZaZMLNS-_AC_SY679.jpg?v=1781147542"},{"product_id":"cpa1079","title":"Europe in Turmoil - Prelude to the Great War","description":"\u003cp\u003e\u003cstrong\u003eEurope in Turmoil: Prelude to The Great War, DELUXE Edition\u003c\/strong\u003e\u003cspan\u003e is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time. This Deluxe edition is not simply upgraded components. We also made some changes, in order to make this a true Second Edition rather than a mere reprint. This new \u003c\/span\u003e\u003cstrong\u003eDeluxe\u003c\/strong\u003e\u003cspan\u003e version is a comprehensive update of all components to better align with the upcoming \u003c\/span\u003e\u003cem\u003eEurope in Turmoil II\u003c\/em\u003e\u003cspan\u003e (with errata incorporated and clarifications added), including a MOUNTED map, two new player aids, and one new scenario.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984577224890,"sku":"CPA1079","price":140.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/EiT-Box-Top.jpg?v=1781147582"},{"product_id":"gmt1808","title":"Fort Sumter: Secession Crisis 1860-61","description":"\u003cp\u003eFort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.\u003cbr\u003e\u003cbr\u003eThe heart of the Fort Sumter design is my CDG system where you use Strategy cards for their value or historic event to acquire political capital from the crisis track. Political capital tokens are used to compete for control of the twelve map spaces. Here the likes of William Lloyd Garrison, Sam Houston, Jefferson Davis, and Harriet Beecher Stowe walk on stage, while the Southern states dissolve the Union.\u003c\/p\u003e","brand":"Let's Play","offers":[{"title":"Default Title","offer_id":45984586367162,"sku":"817054011551","price":80.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71RJpW-msL-_AC_SL1058.jpg?v=1781147621"},{"product_id":"cpa1118","title":"Fulda Gap - The Battle for the Center","description":"\u003cp\u003e\u003cspan\u003eStopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment – the famed Black Horse Regiment – in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possibLE\u003c\/span\u003e\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984595935418,"sku":"CPA1118","price":290.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/fuldagap_box_cover_opt.jpg?v=1781147655"},{"product_id":"gmt1806","title":"Gallipoli 1915 - Churchills Greatest Gamble","description":"\u003cp\u003eGallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.\u003cbr\u003e\u003cbr\u003eThe map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.\u003cbr\u003e\u003cbr\u003eThe game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles. \u003cbr\u003e\u003cbr\u003eInfantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.\u003cbr\u003e\u003cbr\u003eContents:\u003cbr\u003e1,180 combat units, half-battalions (400 men), MG companies (2-4 MGS) and batteries (4-6 guns)\u003cbr\u003eTwo 34\" x 22\" maps\u003cbr\u003e500 information counters\u003cbr\u003e40-page rule book\u003cbr\u003e36 page Game booklet with historical commentary and bibliography\u003cbr\u003e16 page Scenario booklet\u003cbr\u003eTwo 8-page player aid booklets\u003cbr\u003eFive ten-sided dice\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984615104698,"sku":"817054011537","price":220.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/505.jpg?v=1781147708"},{"product_id":"cpa1059","title":"Korea: Fire And Ice","description":"\u003cp\u003eKorea: Fire and Ice is the first game in a new system called Operational Scale System. This system will cover large scale combat from World War Two into the modern era. The scale for the system will be 10 miles a hex and weekly turns, with Divisions as the primary maneuver unit.\u003cbr\u003e\u003cbr\u003e1-4 players\u003cbr\u003e2-60 hour play time\u003cbr\u003e\u003cbr\u003eContents:\u003cbr\u003e44 page rulebook\u003cbr\u003e3 22” by 34” maps\u003cbr\u003e5 Displays and Charts\u003cbr\u003e2 9\/16ths Countersheets\u003cbr\u003e4 Dice\u003cbr\u003eGame Box\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984636469434,"sku":"CPA1059","price":165.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/CPS1059.jpg?v=1781147781"},{"product_id":"gmt1012-16","title":"Labyrinth: The War on Terror","description":"\u003cp\u003e\u003cspan\u003e2001: The œAmerican Century had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed œThe End of History. It wasnt. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladins al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet œBear Trap of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes \" this time within the US Homeland \" that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMTs highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists use of terrorist tactics but the wider ideological struggle \" guerrilla warfare, regime change, democratization, and much more. High quality hobby games and accessories. Fun and strategy all in one box. Perfect for families and strategy gamers alike.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984648954042,"sku":"817054010011","price":140.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/61GMfmOei7L-_AC_SL1024.jpg?v=1781147817"},{"product_id":"cpa1046","title":"Lebensraum: The War for Europe","description":"\u003cp\u003e\u003cem\u003e\u003cspan\u003eLebensraum!\u003c\/span\u003e\u003c\/em\u003e is a grand strategic, moderate complexity game of the war between Nazi Germany and the Allied Nations, starting with the German invasion of the USSR in late June of 1941, through to the final battles to Berlin in 1945. The game includes both East and West Fronts, and can be played in a number of small (3 to 13) turn historical scenarios starting with Barbarossa in the East and Italy in the West, or in campaigns for each front individually, or a combined East and West front campaign.\u003c\/p\u003e\n\u003cp\u003eThe game focuses on the Army group level, with players controlling subordinate armies as their main combat formations. Leadership is a major component of the game, with each player having a pool of named and rated leaders available. Airpower, naval support, partisans, production centers, and transportation networks are all featured. Turns are quarterly, with a map scale of 50 miles (80km) per hex.\u003c\/p\u003e\n\u003cp\u003eThis game is a new edition of the Simulations Canada games of \u003cem\u003eLebensraum\u003c\/em\u003e and \u003cem\u003eWest Front\u003c\/em\u003e. The two games have been updated to include all known errata, some small additions, and have been combined into one game, but can be played as separate scenarios. With fresh new artwork this large, strategic level game now has lew life breathed into it.\u003c\/p\u003e","brand":null,"offers":[{"title":"Default Title","offer_id":45984657899706,"sku":"CPA1046","price":200.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/CPS1046.jpg?v=1781147857"},{"product_id":"gmt1916","title":"MBT - 4CMBG (Canadian Army Expansion)","description":"\u003cp\u003e\u003cspan\u003eThe 4th canadian mechanized brigade group (4cmbg) is the forward element of canadian forces europe. Positioned at lahr in southern west germany, the brigade is poised to support vii (us) corps and ii (frg) corps against incursions from soviet gsfg or cgf forces. This mbt expansion focuses on canada’s armored and mechanized forces. Battle it out in new scenarios and combine the 2 new double-sided geomorphic maps with the mbt base game maps and the baor and frg expansions for exciting battles. Includes detailed to and e for the canadian brigade.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984672088250,"sku":"817054011834","price":90.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71vPwfGlGRL-_AC_SY300_SX300_QL70_ML2.jpg?v=1781147890"},{"product_id":"gmt1803","title":"MBT - FRG (Federal Republic of Germany Expansion)","description":"\u003cp\u003e\u003cspan\u003eThe MBT series is a worthy successor to the highly regarded panzer series for world war ii armored combat. Now the well-trained west german bundeswehr, equipped with the superb leopard, joins the nato forces in hypothetical 1980’s combat against the warsaw pact.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984685850810,"sku":"817054011506","price":135.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71GZjIBYjfL-_AC_SY679.jpg?v=1781147930"},{"product_id":"gmt1519","title":"MBT: Game of tank-to-tank combat 1987","description":"\u003cp\u003e\u003cspan\u003eMBT is a complete game system modeling the US 7th Army and the GSFG Soviet mechanized forces of 1987. It is M1 Abrams (105mm and 120mm armed versions) versus a whole stable of Soviet armor with their T-80s, T-72s, T-64s, and upgraded models of the T-62 and T-55. There is even M60A3s sprinkled in to balance out the US tank inventory. Bradley IFVs and CFVs mechanized units are set to take on their counterparts mounted in BMP-1, 2s and even a few 3s. Not to be overlooked, M113A2s and BTRs and MT-LBs are also set to make their appearance. Mechanized infantry and their related weapons are in abundance, including the M47 Dragon, M72 LAW, AT-7 Saxon, AT-4 Spigot, and multiple RPG versions. The scale is right down in the weeds with individual vehicles, infantry squads, half-squads and sections. Each hex is just 100 meters across, so it is going to be nose-to-nose action at its finest. The rules cover the total realm of modern mechanized combat with ATGMs, including TOW and deadly Soviet gun launched missiles like the AT-11 Sniper and AT-8 Songster, special armor (including ERA), advanced night fighting with thermal imagers and image intensifiers, advanced artillery with ICM and laser guided shells, helicopters, including the AH-64A Apache and Mi-24P Hind-F, attack aircraft, including the A-10A Warthog and Su-25 Frogfoot, and missile and gun armed AA units to counter the deadly air threats. It is all included in this total package. Battle it out in 10 scenarios over the 5 double-sided geomorphic maps, covering open and wooded terrain and urban settings. Two expansions add the FRG and BAOR Forces. The addition of the French III Corps and 4th Canadian Mechanized Brigade Group is also a possibility. Components: 6 full color counter sheets, 5 10-inch x 27 3\/4-inch double-sided geomorphic map boards, 28 full-color 5-inch x 4-inch Data Cards, 2 Full-color Rulebooks (Basic and Advanced), Full-color Playbook, 2 11-inch x 17-inch Game Cards, 5 Player Aid Cards, 4 10-sided dice.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984695386298,"sku":"817054011094","price":200.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/61Zk7jULF7L-_AC_SX522.jpg?v=1781147962"},{"product_id":"gmt1306","title":"Newtown","description":"\u003cp\u003eVolume VIII introduces several new features to the core series rules in order to portray the unique aspects of Indian combat in the 18th century.\u003c\/p\u003e\n\u003cp\u003eNewtown includes a three-tiered movement system that simulates the individual nature of Indian warfare. Small war parties often acted according to their own will rather then following orders from “commanding officers.”\u003c\/p\u003e\n\u003cp\u003eThe game includes two decks of opportunity cards. Each player starts the game with one card and, while the Indian player can “earn” one more by actions taken in the game, the American player may use momentum to “purchase” additional cards throughout the game.\u003c\/p\u003e\n\u003cp\u003ePre-game Indian Enhancement and limited American intelligence help provide play balance to an outnumbered Indian army. Optional Indian reinforcements are also available.\u003c\/p\u003e\n\u003cp\u003eNewtown also includes rules for Indian honor, resolve under artillery fire, ferocity and evasion.\u003c\/p\u003e\n\u003cp\u003eIn Oriskany, the Indian player’s secret pre-game selection of the ambush hex and the American player’s turn-by-turn choice for Herkimer’s rate of march will have profound effect on the course of play. Proximity to Ft. Stanwix is not the only thing that must be taken into account. If the column is ambushed while moving at an accelerated rate the ambushing Indians receive advantages. On the other hand, if Herkimer approaches cautiously he can better defend against an ambush but risks losing army morale for progressing too slowly with the rescue effort.\u003c\/p\u003e\n\u003cp\u003eHerkimer’s Tryon County Militia is made up of special 2-step, 1-strength point units permitting each unit to take a step loss and continue to fight. This expedient is used to reflect the intensity of the fighting that occurred between the two forces. Militia at Oriskany fought like veteran line units, giving and asking no quarter, for nearly six straight hours.\u003c\/p\u003e\n\u003cp\u003eOriskany also includes pre and post-ambush Sequences of Play and rules for laagering and limbering the American supply wagons, looting, detaching American garrison artillery and the possibility of storms.\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984715243706,"sku":"817054010394","price":75.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/817054010394_1024x1024_ba339ad9-f1b3-497c-8b4b-de9258dfb508.jpg?v=1781148011"},{"product_id":"gmt1709","title":"Next War: Supplement #1","description":"\u003cp\u003e\u003cspan\u003eThe advanced game air rules in the next war system allows players to achieve some satisfaction through the thrill of moving f-22s across the sky with zooming noises for air superiority or assigning a-10s to combat support and making little explosion noises. It doesn’t, however, really capture the operational aspects of aerial warfare. Generally speaking, strike and combat support missions, as represented in the game, would be composed of packages of mixed or even single aircraft rather than entire counters of the same type. That is, a particular strike package might actually be composed of two f-22s and two f-15s flying top cover\/escort, while an f-16 wild weasel provides electronic warfare support for the four strike eagles tasked with dropping bombs. The next day’s mission, against the same target, might be composed of two f-16s flying escort, no wild weasel, and three f-16s dropping rockeyes. The point is that the current air system, while it models the effects through the mechanism of allocating a counter to conduct a strike, doesn’t really capture the essence of the operational air war. In addition, the player tends to know, or at least have a pretty good feel for, how much force is going to be applied for whatever purpose he envisions, whether it’s a strike against a port or a combat support mission. These rules are an alternate method of modeling that operational air war as well as streamlining the entire concept.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984727924922,"sku":"817054011346","price":35.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71z63NdTlYL-_AC_SY300_SX300_QL70_ML2.jpg?v=1781148050"},{"product_id":"cpa1043","title":"Nine Years: The War of the Grand Alliance 1688-1697","description":"\u003cp\u003e\u003cspan\u003eThis standalone game uses the\u003c\/span\u003e\u003cem\u003e\u003cspan\u003e \u003c\/span\u003eNo Peace without Spain\u003c\/em\u003e\u003cspan\u003e System, also contains a campaign game combining the components and scenario rules of both the \u003c\/span\u003e\u003cstrong\u003eNine Years: War of the Grand Alliance 1688-1697\u003c\/strong\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cstrong\u003eNO PEACE WITHOUT SPAIN\u003c\/strong\u003e\u003cspan\u003e games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe. This Deluxe Edition includes a \u003c\/span\u003e\u003cstrong\u003eMOUNTED\u003c\/strong\u003e\u003cspan\u003e game map!\u003c\/span\u003e\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984746504378,"sku":"CPA1043","price":135.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/NineYears-Box-Cover-PRINT-600x754.jpg?v=1781148093"},{"product_id":"norman-conquest","title":"Norman Conquests","description":"\u003cp\u003eThe Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were Crusaders, they were Kings, they were princes, and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes, Kings, and princes that fought from horseback.\u003c\/p\u003e\n\u003cp\u003eHow many games include a battle with a Papal army? Very few, so Norman Conquests visits Italy and the Norman Count of Apulia fighting with, and capturing, the Pope. Stretching the definition to include the Norwegian King Harald (III) Hardrada (undoubtedly a northman) and his invasion of England allows us to include all three battles for the throne of England in 1066, including the most famous Norman William the Conqueror and his invasion of England. Next we catch up with two sons of William I, the Duke of Normandy and the King of England, feuding over his lands years after his death. We end with the Baron’s War between William I’s great-great-great-grandson Henry III and his barons who were led by Simon de Montfort.\u003c\/p\u003e\n\u003cp\u003eThe battles include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCivitate 18 June 1053 – Normans from Sicily and southern Italy clash with the Pope and allies.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eFulford 20 September 1066 – Norwegians (Vikings) come to lay claim to the English throne. Saxon nobles raise their levy and give battle in northern England.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eStamford Bridge 25 September 1066 – Saxon King Harold II hurries north and catches the Norwegian invaders with their pants down.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eHastings 14 October 1066 – Saxon King Harold II hears of the Norman invasion of England and rushes south. Facing off with William, Duke of Normandy, on a hill in the south of England, Harold learns that arrows are pointy.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eTinchebrai 28 September 1106 – Lacking primogenitor, two of William’s children battle over his legacy. 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The 5\/8″ double-sided leg unit counters represent squads, half-squads and sections, including their attached weapons.\u003c\/p\u003e\n\u003cp\u003eIt’s a modular rules system with Basic, Advanced and Optional rules, which the players can mix and match according to taste – you can keep it simple or make it as complex as desired. All Unit data is included on the full-color Data Cards. The streamlined chit-based command system moves the action along at a brisk pace.\u003c\/p\u003e\n\u003cp\u003eThe base game comes with \u003cstrong\u003e10 Scenarios\u003c\/strong\u003e, some of which are aimed at new players and use only the Basic rules. A list can be found below in the \u003cstrong\u003eCommunity Wiki\u003c\/strong\u003e section.\u003c\/p\u003e\n\u003cp\u003e\u003cu\u003e\u003cstrong\u003eIncluded Panzer units:\u003c\/strong\u003e\u003c\/u\u003e\u003cbr\u003e\u003cstrong\u003eGerman:\u003c\/strong\u003e 7.5cm PaK 40, 8.8cm FlaK 36, Marder II, Pz IIIM, Pz IVG, Pz IVH, Pz V Panther, Pz VIB Tiger II, Pz VIE Tiger I, SdKfz 7, SdKfz 10, SdKfz 11, SPW 251\/1, STuG IIIG, Trucks; Leg Units\u003cbr\u003e\u003cstrong\u003eGerman fliers:\u003c\/strong\u003e Fw 190 F-1, Hs 129 B-1\/R-2\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSoviet:\u003c\/strong\u003e 57mm M43, 76.2mm M39, IS-2m M44, KV-1S M42, Limber, SU-100 M44, SU-152 M43, SU-76M M43, SU-85 M43, T-34\/76 M43, T-34\/85 M44, T-70 M42, Trucks; Leg Units\u003cbr\u003e\u003cstrong\u003eSoviet fliers:\u003c\/strong\u003e Il-2m3, Yak-9T\u003c\/p\u003e\n\u003cp\u003e\u003cu\u003e\u003cstrong\u003ePanzer includes rules for:\u003c\/strong\u003e\u003c\/u\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e11 unique vehicle hit locations, armor angles and penetration charts for level, rising and falling fire\u003c\/li\u003e\n\u003cli\u003eVarious ammunition types, e.g. AP, HVAP, APCR, HEAT, HE…\u003c\/li\u003e\n\u003cli\u003eSighting effects\u003c\/li\u003e\n\u003cli\u003eOverwatch fire\u003c\/li\u003e\n\u003cli\u003eRate-of-fire\u003c\/li\u003e\n\u003cli\u003eIndirect fire, both on-map and off-map\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCurrently there are 4 published expansions for Panzer. Each brings additional geomorphic maps, new units and scenarios:\u003cbr\u003e\u003cstrong\u003ePanzer: Game Expansion Set, Nr 1 – The Shape of Battle on the Eastern Front 1943-45\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePanzer: Game Expansion Set, Nr 2 – The Final Forces on the Eastern Front 1941-44\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePanzer: Game Expansion Set, Nr 3 – Drive to the Rhine: The Second Front 1944-45\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003ePanzer: Game Expansion Set, Nr 4 – France 1940\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eA standalone (but fully compatible) Panzer North Africa box is also available:\u003cbr\u003e\u003cstrong\u003ePanzer North Africa\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cu\u003e\u003cstrong\u003eBox contents:\u003c\/strong\u003e\u003c\/u\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 double-sided full-color countersheets with 7\/8” and 5\/8” counters\u003c\/li\u003e\n\u003cli\u003e1 single-sided 22″ x 34″ map with 1″ hexes \u003cem\u003e(different from expansion maps)\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e16 double-sided 5” x 4” Unit Data Cards\u003c\/li\u003e\n\u003cli\u003e2 Sumary Cards\u003c\/li\u003e\n\u003cli\u003eModular full-color Rulebook with Basic \u0026amp; Advanced Rules\u003c\/li\u003e\n\u003cli\u003eModular full-color Rulebook with Optional Rules\u003c\/li\u003e\n\u003cli\u003eFull-color Playbook with information on TO\u0026amp;E, Scenario Design, 10 Scenarios and Unit Summaries\u003c\/li\u003e\n\u003cli\u003e5 double-sided Player Aid Cards\u003c\/li\u003e\n\u003cli\u003e4 10-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984819642554,"sku":"817054010196","price":140.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/panzer-board-game-third-printing.jpg?v=1781148300"},{"product_id":"people-power","title":"People Power","description":"\u003cp\u003e\u003cspan\u003eGMT Games: People Power: Insurgency in the Philippines 1981-86\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePeople Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN Series originally designed by Volko Ruhnke. 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She, along with her allies and supporters in that moment of tragedy, revived a platform of social justice and unrelenting momentum that would irrevocably change the Philippine political landscape immeasurably.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eCOMPONENTS:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-17x22 inch mounted mapboard\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-One Event Deck\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-Card-Driven Solo-System Deck\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-80 Wooden Pieces\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-12 pawns\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-One full-size, full-color counter sheet\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-Rules of Play booklet\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-Playbook booklet\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-Three 6-sided dice\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e-Three foldout play aid sheets\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984833503418,"sku":"817054012473","price":120.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71N4Qoy4NiL-_AC_SY300_SX300_QL70_ML2.jpg?v=1781148481"},{"product_id":"cpa1051","title":"Red Poppies Campaigns: Volume 2 - Last Laurels At Limanowa","description":"\u003cp\u003eRed Poppies Campaigns: Volume 2 - Last Laurels at Limanowa (LLL), simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Desperate to relieve the pressure, Franz Conrad von Hötzendorf, Chief of the General Staff for Austria-Hungary, gambled on a counter attack about 25 miles southwest of Krakow. \u003cbr\u003e\u003cbr\u003e1-2 players\u003cbr\u003e2-24 hour play time\u003cbr\u003e\u003cbr\u003eContents:\u003cbr\u003eMap at 22x34 in\u003cbr\u003e2 sheets of 5\/8 in counters\u003cbr\u003eRule and scenario book\u003cbr\u003e2 player reference cards\u003cbr\u003e2 dice\u003cbr\u003eBox and Lid set\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984833536186,"sku":"CPA1051","price":130.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/limanowa_v02_scaled.jpg?v=1781148521"},{"product_id":"cpa1038","title":"Revolution Road","description":"\u003cp\u003e\u003cem\u003e\u003cspan\u003eRevolution Road\u003c\/span\u003e\u003c\/em\u003e presents the first two conflicts between Britain and her American colonials in 1775 which ignited the American Revolutionary War. Two complete games are included, BOSTON TO CONCORD and BUNKER HILL. These are fast, tense battles. Card driven, area movement, low counter density, quick play and simple to learn, all make REVOLUTION ROAD a wonderful introduction To the American Revolution and to to war-gaming. Its wealth of historical information makes it an ideal teaching tool.\u003c\/p\u003e\n\u003cp\u003eAlthough the scale between the games is decidedly different the same rules apply with only slight differences. BOSTON TO CONCORD is a game of maneuver, very chess-like. For the Patriot player it involves alarming the countryside with night-riders, mustering militia and trying to fend off the best infantry in the world. For the British it is playing hide and seek with Patriot Arms caches as he ferrets out Sons of Liberty troublemakers and then tries to make it back to waiting reinforcements as the Patriot forces grow to unmanageable size.\u003c\/p\u003e\n\u003cp\u003eBunker Hill is a different animal altogether, a basic slug-fest. The Patriot player faces a growing tide of redcoats who threaten to overwhelm his defense works on every turn. Patriots face disappearing ammunition, flanking, panic and optional rules for alternate British landing sites. As casualties mount historic leaders try desperately to rally their men and bring about the miraculous result reflected upon by British General Henry Clinton when he declared \"It was a dear-bought victory; another such would have ruined us.\"\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984833863866,"sku":"CPA1038","price":135.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/CPS1038.jpg?v=1781148588"},{"product_id":"ape1000","title":"Rolling Freight","description":"\u003cp\u003e\u003cspan\u003eRolling Freightis a game of building rail and shipping routes, and moving cargo across those routes. Each turn players roll custom dice to perform actions such as purchasing route contracts, completing routes, making improvements, and moving cargo. Winning will require just the right mix of all these elements so hop aboard and roll some freight!\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eDetails:\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e2-5 Players | Ages 13+ | 90 minutes+\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIncludes a huge two-sided game board |38 custom dice | 132 improvement and contract cards | 5 player mats |105 partial rail cubes |170 die cut route completion sticks | 65 wooden cargo cylinders | drawstring bag |5 player pawns |full-color rules\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984833929402,"sku":"9780966347692","price":120.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/ape1000_web_box_3d_r_11__83019.jpg?v=1781148624"},{"product_id":"cpa1048","title":"Russia Besieged (Deluxe Edition)","description":"\u003cp\u003e\u003cstrong\u003eRussia Besieged Deluxe Edition\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a grand strategic World War II wargame that recreates the entire German–Soviet conflict on the Eastern Front, from the launch of Operation Barbarossa in June 1941 to the final battles of 1945. Designed by award-winning designer Art Lupinacci, this Deluxe Edition represents the definitive version of a classic Army\/Corps-level game, refined through years of tournament play and player experience.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplete Eastern Front Campaign\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e– The game covers the vast theatre from Berlin to Archangel and Astrakhan, down to Bucharest, allowing players to explore every major strategic decision of the war in the east. Two large maps accommodate detailed manoeuvre and large 5\/8” counters for clear and satisfying play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eDeep Operational and Strategic Gameplay\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e– Features include unit breakdowns, surrounded cities, Blitzkrieg attacks, double impulse movement and combat, two-impulse turns, and multi-weather turns that reflect the brutal realities of campaigning across seasons.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAsymmetric Strategic Challenges\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e– German players must choose between competing objectives such as Leningrad, Moscow, or the oil-rich Caucasus, while managing limited replacements and deciding when to transition from offensive operations to strategic withdrawal. Russian players must absorb early losses, manage production and oil, and time counteroffensives to exploit weather and German overreach.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWar Economy and Sudden Death Conditions\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e– Beyond battlefield manoeuvre, players must manage their side’s war economy. Sudden Death Victory conditions can be achieved at any point, ensuring constant tension and meaningful long-term planning.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eWith its layered decision-making, historical scope, and refined mechanics, Russia Besieged Deluxe Edition delivers a demanding and richly immersive Eastern Front experience for both competitive and solitaire players seeking a true grand strategy challenge.\u003c\/p\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984833994938,"sku":"CPA1048","price":200.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/CPS1048.jpg?v=1781148669"},{"product_id":"cpa1050b","title":"South China Sea","description":"\u003cdiv class=\"container \" style=\"box-sizing: border-box; margin-right: auto; margin-left: auto; padding-left: 15px; padding-right: 15px; width: 1170px; color: #333333; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px;\"\u003e\n\u003cdiv class=\"row\" style=\"box-sizing: border-box; margin-left: -15px; margin-right: -15px;\"\u003e\n\u003cdiv id=\"main-content\" class=\"col-lg-12\" style=\"box-sizing: border-box; position: relative; min-height: 1px; padding-left: 15px; padding-right: 15px; float: left; width: 1170px;\"\u003e\n\u003cdiv class=\"product-view\" itemscope=\"\" itemtype=\"http:\/\/schema.org\/Product\" itemid=\"#product_base\" style=\"box-sizing: border-box;\"\u003e\n\u003cdiv class=\"row\" style=\"box-sizing: border-box; margin-left: -15px; margin-right: -15px;\"\u003e\n\u003cdiv id=\"description-section\" class=\"col-sm-12\" style=\"box-sizing: border-box; position: relative; min-height: 1px; padding-left: 15px; padding-right: 15px; float: left; width: 1170px;\"\u003e\n\u003cdiv class=\"short-description pad-bttm-large pad-top-large\" style=\"box-sizing: border-box; padding-top: 20px; padding-bottom: 20px;\"\u003e\n\u003cdiv class=\"std\" itemprop=\"description\" style=\"box-sizing: border-box;\"\u003e\n\u003cp class=\"acd-style\" style=\"box-sizing: border-box; margin: 0px 0px 10px; font-family: Georgia, serif; font-size: 16px;\"\u003eSouth China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to \"move the needle\" to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours.\u003cbr style=\"box-sizing: border-box;\"\u003e\u003cbr style=\"box-sizing: border-box;\"\u003eContents:\u003cbr style=\"box-sizing: border-box;\"\u003e2 map sheets for a total area about 21\" by 41\"\u003cbr style=\"box-sizing: border-box;\"\u003e3 Countersheets totaling 390 3\/4\" counters\u003cbr style=\"box-sizing: border-box;\"\u003eDeck of 37 political cards\u003cbr style=\"box-sizing: border-box;\"\u003e2 player aid cards\u003cbr style=\"box-sizing: border-box;\"\u003eRule\/scenario book\u003cbr style=\"box-sizing: border-box;\"\u003e2 Dice\u003cbr style=\"box-sizing: border-box;\"\u003eBox and Lid\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984842940602,"sku":"CPA1050B","price":145.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/southChinaSea_480x608_d057ff91-438b-4c4a-95a9-cc7cf0891fdf.jpg?v=1781148731"},{"product_id":"cpa1064","title":"Stalin's World War III","description":"\u003cp\u003eStalin's World War III is a two game package: Part 1 – Operation Pincher \u0026amp; The Soviet Offensive in Europe; and Part 2 – Operation Sandown \u0026amp; The Soviet Offensive in the Mid-East. This is an alternative history monster-size wargame, designed by Ty Bomba, intended to investigate the strategic parameters that would’ve been in place during the first 10 weeks of operations had that dictator lived long enough to put in motion one of his many plans to start a global conflict in 1953.\u003c\/p\u003e\n\u003cp\u003eThe full combined grand campaign is over 3.5 mapsheets.\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984862896314,"sku":"CPA1064","price":175.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/3a646611f16ce3943d5ec9cb2b775c884c6d7af3_480x608_e653e1c0-eece-4975-9900-98aa8e26fb48.jpg?v=1781148785"},{"product_id":"spacecorp-ventures","title":"SpaceCorp Ventures","description":"\u003cp\u003e\u003cspan\u003eSpaceCorp: Ventures is the first module for Spacecorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIn addition, at the start of each era, one player selects an eighth contract to be fulfilled, adding an additional way to gain profit and complete the era.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eTen of the fourteen HQ mats can be flipped over to play the SpaceCorp solitaire game with an enhanced HQ against the competition AI.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContents:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003e14 double-sided HQ Boards\u003cbr\u003e27 cards\u003cbr\u003eOne contract disc\u003cbr\u003eOne updated solitaire player aid\u003cbr\u003eOne ruleb ...\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984871940282,"sku":"817054012169","price":90.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71fbHGIjjrL-_AC_SY300_SX300_QL70_ML2.jpg?v=1781148821"},{"product_id":"cpa1083","title":"The Late Unpleasantness - Two Campaigns to take Richmond","description":"\u003cp\u003e“Two Civil War Campaigns to take Richmond”\u003c\/p\u003e\n\u003cp\u003eIn the spring of 1861, Richmond, Virginia became the capital of the Confederacy. Being a manufacturing powerhouse only 120 miles from Washington DC and the Confederate capital, it became the focus of Union attention. The threat of capture by Federal forces was constant.\u003c\/p\u003e\n\u003cp\u003eThe Late Unpleasantness covers the two major attempts to capture the Confederate Capital City. Gates of Richmond covers the Seven Days Battles with Robert E Lee facing down George McClellan. If It Takes All Summer is Ulysses S Grant’s overland campaign of 1864, which added the names of Wilderness, Spotsylvania Courthouse and Cold Harbor to Civil War history.\u003c\/p\u003e\n\u003cp\u003eEach game stands alone, but share the majority of rules. Simple enough to learn and play in an evening, but enough twists and turns to make you want to replay it until it is worn.\u003c\/p\u003e\n\u003cp\u003eThe maps use a point to point movement system, rather than hexes to simulate the campaigning over the road networks and river crossings, rather than mass movements cross country. Combat is integrated into the movement, making coordination of large bodies of troops difficult.\u003c\/p\u003e\n\u003cp\u003eThe Gates of Richmond map covers the area from Richmond in the west to the White House on the Pamunkey, and from Mechanicsville south to Harrison’s Landing. Key features such as Malvern Hill, Beaver Dam Creek, and the bridges over White Oak swamp and the Chickahominy are highlighted. Will the Union army fail to attack the Richmond works as a result of “Prince John” Magruder’s antics?\u003c\/p\u003e\n\u003cp\u003eIf It Takes All Summer covers most of Central Virginia, from Brandy Station and Culpeper to the Cold Harbor north east of Richmond. The Wilderness features prominently in the campaign with a special table to create some of the confusion as a result of fighting in this tangle.\u003c\/p\u003e\n\u003cp\u003eThe basic units are divisions (a bit larger than usual for Civil War, but right in this case). Each unit is listed for strength and overall leadership\/morale quality. Stacks are hidden for limited intelligence. Corps and Army leaders are available to modify the die roll in an attack as well as to help coordinate attacks from more than a single stack.\u003c\/p\u003e\n\u003cp\u003eSequence of play is straight forward with supply first. Units out of supply suffer movement and combat penalties and those with a continued lack of supply will suffer attrition. Confederate supply is a simple trace to either Richmond or a railroad, while the Union needs to relocate his base to keep his offensive moving.\u003c\/p\u003e\n\u003cp\u003eUnits move, then attack as a part of the stack’s movement. Terrain, strength and leadership are all die roll modifiers, in combat. Combat losses are in terms of strength points, but a third die is rolled to determine if the combat ends in a retreat or continues. If it continues, you count it up and do it again. (and possibly again) If your leaders are good enough, they may be able to break off a losing battle.\u003c\/p\u003e\n\u003cp\u003eThrown into the mix are random events cards, but the game is not card driven. Each player can hold a hand of up to 10 cards, which can be played in nearly any combination and at any time (except during combat continuation). You use the cards to enhance your units or mess with the other player (ie. Grant steals a march - all Union units +2 MP this turn, or Rain - 1 left shift on all attacks) Others are one time events (Sedwick gets killed, Jackson falls asleep) that will ruin your perfect plan.\u003c\/p\u003e\n\u003cp\u003eEach game can be picked up and learned in under 30 minutes, and played entirely through in 4 hours or less. The cards, leaders and Wilderness\/Magruder tables add a level of chrome and history to the games without making them difficult. Combined with the hidden strengths and dummy counters, no two games are ever the same.\u003c\/p\u003e\n\u003cp\u003eComplexity: 4 out of 10\u003cbr\u003eSolitaire Suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 turn = 2 days (IITAS)\u003cbr\u003e1 turn = 1\/2 day(GOR)\u003cbr\u003eMap Scale: Point to point movement\u003cbr\u003eUnit Scale: Divisions\u003cbr\u003ePlayers: 2 players\u003cbr\u003ePlaying Time: 2-4 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eTwo 22 X 34 inch maps- One for each game\u003cbr\u003eThree Countersheets\u003cbr\u003eTwo decks of 55 playing cards (1 for each game)\u003cbr\u003eTwo Rulebooks (1 for each game) with examples of play\u003cbr\u003ePlayer Aid cards with Charts and Tables\u003cbr\u003eThree 6-sided dice\u003cbr\u003eOne Box and Lid set\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984897695930,"sku":"CPA1083","price":175.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/CPS1083.jpg?v=1781148904"},{"product_id":"cpa1106","title":"The Little Land - The Battle of Novorossiysk","description":"\u003cp\u003e\u003cspan\u003eFebruary 4-9, 1943\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStalin had been unhappy with the progress of North Caucasus Front on Krasnodor and impatient to see more success, he ordered General Ivan Petrov, commander of the Black Sea Group of Forces, to break the stalemate by a surprise invasion from the Black Sea. This would unhinge the German defense and quicken the offensive.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAlmost immediately, things went wrong - with a bombardment from the Black Sea Fleet that merely alerted the defense - and the invasion itself was running far behind schedule. So began the battle of Novorossiysk.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCSS: Novorossiysk is the first game in the Nemesis series covering company level battles on the Eastern Front. With added special rules to cover the unique type of warfare on the Eastern Front, players will battle over the fate of the Kuban with tanks, amphibious invasions, paratroopers, naval ships and artillery.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003eDetails:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComplexity: 7 (out of 10)\u003cbr\u003eSolitaire Suitability : 8 (out of 10)\u003cbr\u003eTime Scale: 2 hours per game turn\u003cbr\u003eMap Scale: 500 meters per hex\u003cbr\u003eUnit Scale: Company\/platoon\u003cbr\u003ePlayers: 1-2\u003cbr\u003ePlaying time: 2-35 hours\u003cbr\u003eDesigner: Adam Starkweather\u003cbr\u003eArtist: Antonio Pinar\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003eScenarios:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e4 scenarios included\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cbr\u003eComponents:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul class=\"a-unordered-list a-vertical\"\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e2 22x34 maps\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e8 countersheets\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e1 rules booklet\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e1 scenario booklet\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e9 player aids\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan class=\"a-list-item\"\u003e\u003cspan\u003e2 D10 dice\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"VR Distribution","offers":[{"title":"Default Title","offer_id":45984908968122,"sku":"CPA1106","price":250.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/71P880F-PBL-_AC_SX522.jpg?v=1781148939"},{"product_id":"gmt1405","title":"Thunder Alley","description":"\u003cp\u003e\u003cspan\u003eThunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3-6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.  Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway. Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984919748794,"sku":"817054010677","price":120.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/61qNNjxD-qL-_AC_SY300_SX300_QL70_ML2.jpg?v=1781148970"},{"product_id":"gmt1116","title":"Urban Sprawl","description":"\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eUrban Sprawl Board Game\u003c\/strong\u003e\u003c\/em\u003e is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis.\u003c\/p\u003e\n\u003cp\u003ePlayers assume the roles of entrepreneur, tycoon, and politician—each helping in the development of a hypothetical “Anywhere, USA.” Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare.\u003c\/p\u003e\n\u003cp\u003eThroughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices.\u003c\/p\u003e\n\u003cp\u003eAll of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Play\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cp\u003eThe grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player’s contribution to the growing urban area. Each building’s value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed.\u003c\/p\u003e\n\u003cp\u003eAt the start of a player’s turn he may discard one or more Building Permit cards from hand as “Investments,” gaining Wealth in doing so. Next that player gets 6 “Action Points” (APs) with which to spend on any of the the following activities:\u003c\/p\u003e\n\u003cp\u003e• Acquiring new Building Permit cards from those available to choose;\u003cbr\u003e• Constructing new buildings from those currently available;\u003cbr\u003e• Acquiring a “Favor”—a Building Contract that only that player can build.\u003c\/p\u003e\n\u003cp\u003eEach activity carries with it a variable cost in APs, depending on where the chosen card lies on the board.\u003c\/p\u003e\n\u003cp\u003eOnce a player has spent his APs it’s time for a quick reset phase in readiness for the next player’s turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points.\u003c\/p\u003e\n\u003cp\u003eGenerally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular “zone”—Government, Residential, Industrial, or Commercial—in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods.\u003c\/p\u003e\n\u003cp\u003eThroughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid.\u003c\/p\u003e\n\u003cp\u003eWhen the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game.\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984930758842,"sku":"817054010028","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/urban-sprawl-board-game.jpg?v=1781149000"},{"product_id":"gmt1718","title":"Welcome to Centerville","description":"\u003cp\u003e\u003cspan\u003eCenterville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city perhaps not unlike the one you're in right now. Players act as entrepreneurs, tycoons, politicians, and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further. Throughout the game, players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices being gained and lost, new vocations learned, new land acquired, or new buildings constructed. The end result is a vibrant community revered near and wide but only the player who has best balanced their wealth and prestige will emerge the final victor.\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984945897658,"sku":"817054011445","price":100.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/715Me-Rko-L-_AC_SX522.jpg?v=1781149033"},{"product_id":"dcg3033","title":"Wellington's Victory","description":"\u003cp\u003e\u003cspan\u003eThe classic SPI game covering the battle of Waterloo returns in this redesigned version. Napoleon's French Army of the North faces Wellington's hodge-podge Army of the Low Countries, who are fighting for time while awaiting the arrival of Blucher's Prussian Army of the Lower Rhine. The maps use natural contours to show elevations, withterrain features including the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly colored counters represent combat units: infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments. Many battalions have additional counters for specialist skirmishers, or additional counters to represent greater size. Unit capabilities are modified by a number of formation markers, from infantry squares to cavalry vedettes. Individual leaders enhance unit performance, while each army's high command is represented by key commanders and unit headquarters. The game mechanics have been streamlined; a single dice roll inflicts casualties and disorder. Units and larger organizations wear down over time and must be rested or risk a catastrophic collapse. Finesse trumps brute strength in combat; players must utilize a variety of arms, formations, and tactics to seize key ground and destroy enemy units. Hidden movement allows each player to prepare surprises for the other. Multiple scenarios cover everything from the historical battle to a fight for an individual chateau. The French player may decide on an early start, or even on turning the battle into a demonstration. The Prussian arrival can occur early with fewer troops, or later with more, at the will of the allied player. It's all here, from massive cavalry charges to grand bombardments to skirmishing to wild melees, with the fate of Europe in the balance. Game Components: 1 32-page Color Rules Book\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e1 16-page Color Battle Analysis \u0026amp; OB (extract from S\u0026amp;T #\u003c\/span\u003e\u003c\/p\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984960086202,"sku":"095109030331","price":240.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/61yI0FwXv5L-_AC_SX679.jpg?v=1781149070"},{"product_id":"gmt0612","title":"Winds of Plunder","description":"\u003cp\u003e\u003cspan\u003eWinds of Plunder\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eis a Euro-style board game set at the close of the Golden Age of Piracy. In this game, pirates have naught to fear but each other as they plunder the Caribbean. But peace has broken out in Europe, and the clock is now ticking on the days of easy piracy.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAs the name implies, there are two central elements to each round of the game: manipulating the Winds, then gathering as much Plunder for your ship as possible. Plunder translates into Victory Points, and the player with the most Victory Points after nine game rounds is the winner.\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eWind direction and turn order are both re-established each round by voting with a renewable but limited supply of Wind cubes. Players must decide whether to seize control of the winds directly, cooperate with others, or position themselves while plundering to take advantage of their opponents' placement. But while voting for wind direction can be cooperative, the same Wind cubes voted also apply to control of turn order for plundering -- and there, it's every pirate for himself!\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAfter establishing the wind direction, players spend actions and sail in order to gain plunder. The route to victory becomes easier for the players who amass the most Weapons, Crew, and\/or Provisions aboard their ships as they sail. Each of these shipboard items confer special advantages.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlunder takes many forms: directly with Victory Points gained from ports, each other, and from establishing reputations in the various map areas; indirectly at the game's end with Weapons, Crew, Provisions, and unused Wind cubes.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eRules and references for this game appear in four languages: English, French, German, and Italian. Cards are in English; a multi-lingual text reference for the cards is provided where necessary.\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eEquipment for Winds of Plunder is as follows:\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eA mounted game board depicting the map and the shipboard tally areas\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eInstruction booklet\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eQuick Start sheet\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ePictographic Reference sheet \/ Card Text sheet\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eWind arrow marker\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eGame Round marker\u003cbr\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\"Blackbeard’s\" tile\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e18 Victory Point tiles\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e55 playing cards (total)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003e5 Compass tiles (one per player) with rotatable arrow indicators\u003c\/span\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003e5 sets of player pieces in different colors, each containing:\u003c\/span\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e30 wooden Wind cubes,\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ea wooden pirate ship marker, and\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ea scoring disc\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"ACD","offers":[{"title":"Default Title","offer_id":45984976076986,"sku":"GMT0612","price":70.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0754\/2105\/7210\/files\/67.jpg?v=1781149134"}],"url":"https:\/\/gamesparadise.com.au\/collections\/war-military-games.oembed","provider":"Games Paradise","version":"1.0","type":"link"}